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Mafia

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Basic gameplay

Core roles

At the start of the game, the moderator will tell each player what role they will have in the game, usually from the results of a script that selects people randomly. There are two basic roles that players could be:

  • Townsperson – A townsperson will know his role, but not the role of anyone else, even his fellow townspeople. The townspeople will win when they have killed all of the members of the mafia.
  • Mafioso – A member of the mafia. The mafia will know who his fellow comrades are, and will win when the mafia equals or outnumbers the townspeople.

The moderator's job is to describe the transition from day to night and night to day, describe when things happen such as lynchings, and do anything that's required to keep the game running. The moderator is not a player, so he can't be killed.

Day

During the day-time, everyone in the village gathers together to talk about who among them they think is part of the mafia. The people in the mafia try to blend in as much as possible, while the townspeople try to look for people who they think seem suspicious. Everyone, even the people in the mafia, can vote on who they think should be lynched, and once someone gains a majority of the votes, the town lynches them.

Anyone can vote to lynch someone using the command !vote Person. If someone wants to remove their vote, they can use !unvote

Night

During the night-time, the villagers go to sleep for the night (so they can't talk), and the mafia sneak off to a private channel to discuss who they want to do in. Once they make their choice, they'll send their vote to the moderator, who will announce who got killed the next morning.

After night, the next day will come, and the village will gather again to talk about who they want to lynch. This cycle continues until either all the mafia are dead or the mafia equal or out-number the townspeople.

Additional roles

In addition to the simple townsperson and mafioso roles, there are also other roles that can shift the balance of the game and make it more interesting. The additional roles can be pro-town roles that act in the interest of the town, anti-town roles that act against the interest of the town, or third-party, which means they can be neutral or against everyone.

Basic

Pro-town

  • Cop (pro-town) – A cop can investigate a player each night to find out if that person is in the in the mafia or not. Some characters cannot be investigated, such as the godfather, and any investigations on immune players turn up innocent.
    • Naive cop (pro-town) – The naive cop always gets innocent results. Naive cops are not told that they are naive, they believe they are normal cops.
    • Paranoid cop (pro-town) – The paranoid cop always gets guilty results. Like the naive cop, the paranoid cop believes he is a normal cop.
    • Insane cop (pro-town) – An insane cops always gets reversed results and believes he's . Unlike naive or paranoid cops, an insane cop can help the town by un-reversing the results he gets.
  • Doctor
  • Vigilante

Anti-town

  • Godfather

Third-party

  • Serial killer

Advanced

Protective

Investigative

Other pro-town roles

Other anti-town roles

Linked roles

Third-party

Optional rules

Tips and tricks